In Baldur’s Gate 3, the Barbarian is a formidable and primal class embodying raw power, unmatched resilience, and a relentless fury that fuels their combat prowess. These fierce warriors draw upon their primal instincts and tap into a deep connection with the primal world, allowing them to unleash devastating attacks and endure incredible amounts of punishment on the battlefield. See here a great BG3 throw build with the Barbarian and also Rogue and Fighter classes.
Best Throw Barbarian build in BG3
Class – Barbarian
- Unarmored Defence – Barbarians have the ability to calculate their Armor Class (AC) using their Dexterity and Constitution, allowing them to remain effective in combat even without armor.
- Rage – A defining feature of the Barbarian class, Rage grants them enhanced damage, resistance to bludgeoning, piercing, and slashing damage, and advantage on Strength checks and saving throws.
Focus on Strength, Dexterity, and Constitution.
- Strength 17
- Dexterity 16
- Constitution 13
- Intelligence 8
- Wisdom 12
- Charisma 8
Barbarian Lv 2
- Danger Sense – Barbarians possess a heightened awareness of danger, granting them an advantage on Dexterity saving throws against effects they can see, such as traps and spells.
- Reckless Attack – Barbarians can throw themselves into battle with little regard for their own defense, gaining advantage on melee weapon attack rolls in exchange for attacks against them having advantage until their next turn.
Barbarian Lv 3
- Additional Rage Charge
Subclass – Berserker:
- Frenzy – Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action. You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
- Frenzied Strike – As a bonus action, make a melee attack with your equipped weapon. Will cause a stack of Frenzied Strain on the barbarian.
- Enraged Throw – Pick up an item or creature and throws it at a target, dealing additional damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the weapon’s melee damage. You also deal additional damage based on your Strength.
Class – Rogue
Rogue Lv 2
Rogue Lv 3
Subclass – Thief: Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
- Fast Hands – gain an additional bonus action
- Second-Story Work – you’ve mastered the art of falling and gain resistance to falling damage.
Rogue Lv 4
Feat – Alert: You gain a +5 bonus to Initiative and can’t be Surprised.
Barbarian Lv 4
Feat – Tavern Brawler (+1 Strenght): When you make an unarmed attack, use an improvised weapon, or throw something, your Strenght modifier is added twice to the damage and Attack Rolls.
Barbarian Lv 5
- Extra Attack – Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don’t add together.
- Fast Movement – Movement speed increases by 3m while not wearing Heavy Armour.
Barbarian Lv 6
- Fast Movement – While Raging, you are stronger, and you deal extra damage with melee and improvised weapons, and when throwing objects. You have Resistance to physical damage and Advantage on Strength Checks and Saving Throws.
- Mindless Rage – Your rage becomes all-consuming, repelling outside influence. While Frenzied, you can’t be Charmed or Frightened, and Calm Emotions no longer end your rage.
Class – Fighter
Fighting Style – Defence
Fighter Lv 2
- Action Surge – Immediately gain an extra action to use this turn.
- Dark Justiciar Helmet
- Cloak of Displacement
- Flame Enamelled Armour
- Gloves of Uninhibited Kushigo
- Evasive Shoes
- Amulet of Greater Health
- Ring of Flinging
- Callows Glow Ring
- Viconia’s Walking Fortress
- The Dead Shot