A powerful multiclass monk build
Monks in Baldur’s Gate 3 specialize in unarmed combat and melee weapons. They are highly agile and possess unique abilities, such as Ki Points, which allow them to perform powerful moves. Here’s a step-by-step guide to creating a combination of Rogue and Monk build for BG3, focused on increasing the number of attacks available in one single turn.
Check also our other Baldur’s Gate 3 guides like all Moulds Locations or a Warlock build. Also don’t forget to check out our Reddit.
Best BG3 Thief Monk build
Level 1
Class – Monk
Abilities
Focus on Strength, Wisdom, and Constitution.
- Strength 17
- Dexterity 10
- Constitution 14
- Intelligence 8
- Wisdom 16
- Charisma 8
Level 2
Monk Lv 2
Class Features:
- Unarmored Movement – Your movement speed increases by 3m while you are not wearing armour or using a shield
Actions:
- Patient Defense – Attack rolls against you have disadvantage; you have an advantage on DEX saving throws.
- Step of the Wind: Dash – Doubles your movement speed; jump no longer requires a bonus action.
- Step of the Wind: Disengage – Retreat to safety by disengaging; jump no longer requires a bonus action.
Level 3
Monk Lv 3
Class Features:
- Deflect Missiles – Use your reaction to reduce the damage from a ranged weapon attack by 1d10+ your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the missile.
- Martial Arts: Deft Strikes – Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
Subclass – Way of the Open Hand emphasizes control and versatility in combat, making it a good choice for various encounters.
- Flurry of Blows: Topple
- Flurry of Blows: Stagger
- Flurry of Blows: Push
Level 4
Monk Lv 4
Class Features:
- Slow Fall – When you fall, you can use your reaction to gain Resistance to Falling damage.
Feat – Tavern Brawler (+1 Strenght): When you make an unarmed attack, use an improvised weapon, or throw something, your Strenght modifier is added twice to the damage and Attack Rolls.
Level 5
Monk Lv 5
Class Features:
- Extra Attack – Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don’t add together.
Level 6
Monk Lv 6
Class Features:
- Improved Unarmoured Movement – Your movement speed increases by 4.5m while you are not wearing armor or using a shield.
- Ki-Empowered Strikes – Your unarmed attacks count as magical for the purpose of overcoming enemies’ Resistance and Immunity to non-magical damage.
Level 7
Class – Rogue
Level 8
Rogue Lv 2
Level 9
Rogue Lv 3
Subclass – Thief: Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
- Fast Hands – gain an additional bonus action
- Second-Story Work – you’ve mastered the art of falling and gain resistance to falling damage.
Level 10
Rogue Lv 4
Feat – Ability Improvement (+2 Strenght)
Level 11
Class – Fighter
Fighting Style – Defence
Level 12
Fighter Lv 2
Actions
- Action Surge – Immediately gain an extra action to use this turn.
Equipment
- Mask of Soul Perception
- Cloak of Displacement
- Helldusk Armor
- Gloves of Soul Catching
- Boots of Uninhibited Kushigo
Your focus is unarmed attacks so no melee weapons are needed.