Rogue Thief build Baldur’s Gate 3 (BG3)

The Rogue, a quintessential character class, is a master of stealth, cunning, and versatility in Baldur’s Gate 3. Renowned for their dexterity and keen intellect, Rogues excel at bypassing obstacles, striking from the shadows, and delivering devastating precision strikes on the battlefield. Check here for a good multiclass build with the Rogue and Ranger classes in BG3.

Meanwhile, if you are looking for other classes or companions builds don’t forget to check our other Baldur’s Gate 3 guides like the Dual Crossbow build in BG3.

bg3 rogue build

Best Rogue build BG3

Level 1

Class – Rogue

Actions

  • Sneak Attack – Allows them to deal extra damage when they have an advantage on an attack roll or when an ally is within 5 feet of the target.

Abilities

  • Strength 8
  • Dexterity 16
  • Constitution 14
  • Intelligence 12
  • Wisdom 16
  • Charisma 8

Level 2

Rogue Lv 2

Actions

  • Cunning Action: Hide – Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
  • Cunning Action: Dash – Cover more distance this turn: double your movement speed.
  • Cunning Action: Disengage – Retreat safely: moving won’t provoke Opportunity Attacks.

Level 3

Rogue Lv 3

Subclass – Thief

  • Fast Hands – Allows you to use your bonus action for certain activities like using Thieves’ Tools, disarming traps, or using an object.
  • Second-Story Work – Enhances your mobility by increasing your climbing speed and allowing you to jump further.

Level 4

Class – Ranger

Favoured Enemie – Bounty Hunter: Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.

Natural Explorer – Wasteland Wanderer: Fire: You have spent endless days surviving forbidden deserts. You gain Resistance to Fire damage.

Level 5

Ranger Lv 2

Spells

  • Ensnaring Strike – Your attack summons thorny vines that possibly Ensnare your target.
  • Hunter’s Mark – Mark a creature as your quarry to deal an additional 1~6 whenever you hit it with a weapon attack.

Fighting Style

  • Archery – You gain a +2 bonus to ranged weapon attacks.

Level 6

Ranger Lv 3

Subclass – Hunter

Hunter’s Prey – Colossus Slayer: Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum.

Level 7

Ranger Lv 4

Feat – Sharpshooter: Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage.

Level 8

Ranger Lv 5

Class Features

  • Extra Attack

Spells

  • Pass Without Trace – Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.

Level 9

Rogue Lv 4

Feat – Ability Improvement (+2 Dexterity)

Level 10

Rogue Lv 5

Class Features

  • Uncanny Dodge – Gain the ability to use your reaction to halve the damage of an attack you can see.

Action

  • Sneak Attack – Deal extra damage to a foe you have Advantage against.

Level 11

Rogue Lv 6

Skills

  • Perception
  • Survival

Level 12

Rogue Lv 7

Class Features

  • Evasion – Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Action

  • Sneak Attack – Deal extra damage to a foe you have Advantage against.

Recommended Equipment for Rogue build in Baldur’s Gate 3

  • Covert Cowl
  • Gloves of Dexterity
  • Spidersilk Armor
  • Strange Conduit Ring
  • Sword of Clutching Umbra
  • Ambusher
  • Least Expected