V Rising – All Blood types

Blood type bonuses in V Rising

In V Rising we control a vampire, as you know they usually have a blood-based diet. It’s no wonder that one of the mechanics of this game is to suck blood from enemies, in doing so your blood type is changed and there are several types. Each of them brings with it different attributes, such as collecting resources faster or having more resistance to the sun. So the best strategy is, along your journey, to get the type of blood that brings the right advantages for the right times, you should also pay attention to the quality of the blood you collect, the higher the purity percentage, the greater the number of attributes and respective multipliers.

There are 6 blood types in total, you can see them all listed below with their respective bonuses:

v rising all blood times

Creature

  • Tier I – 3% – 15% Movement Speed
  • Tier II – 10 – 25 increased Sun Resistance rating
  • Tier III – 10% – 20% Damage Reduction
  • Tier IV – 150% increased Health regeneration
  • Tier V – Boosts all above effects by 30%

Brute

  • Tier I – 7.5% – 12.5% primary attack Life Leech
  • Tier II – 7.5% – 15% increased primary attack speed and gain 1 Gear Level
  • Tier III – Healing received increased by 20% – 35%. Heal self for 4% of your victim’s health when striking a killing blow
  • Tier IV – 6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%
  • Tier V – Boosts all above effects by 30%

Rogue

  • Tier I – 10% – 20% chance to critical strike on weapon attacks
  • Tier II – 8% – 15% Movement Speed
  • Tier III – 12% – 25% reduced cooldown on Travel Skills. 100% chance to critical strike on the next physical attack after using a travel skill
  • Tier IV – 50% chance on critical strike to expose the victim’s armor, increasing damage taken from all sources by 15% for 4s
  • Tier V – Boosts all above effects by 30%

Warrior

  • Tier I – 10% – 20% Increased Physical Power
  • Tier II – 8% – 15% Reduced cooldown on Weapon Skills
  • Tier III – 7.5% – 15% Reduced damage taken and 25% increased damage when striking enemies at full health
  • Tier IV – 15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%
  • Tier V – Boosts all above effects by 30%

Scholar

  • Tier I – 12% – 25% Increased Spell Power
  • Tier II – 8% – 15% Reduced cooldown on Spells
  • Tier III – 5% – 10% Spell Life Leech
  • Tier IV – 20% Chance to reset spell cooldown on cast
  • Tier V – Boosts all above effects by 30%

Worker

  • Tier I – 10% – 30% Increased Resource Yield
  • Tier II – 15% – 25% Increased Damage against Resource Objects
  • Tier III – 10% – 20% Increased Mount Gallop Speed
  • Tier IV – 3% chance to instantly destroy a resource node and trigger a burst of speed
  • Tier V – Boosts all above effects by 30%

Check also our guide for beginners in V Rising.