The Division 2 – Mods’ Attributes

The Division 2 got new mods’ attributes and since everyone is grinding as much as possible to have the best gear and the best possible build we thought that would be great for you to check possibilities for each mod slot.

You can also check our guide regarding Division 2 Gear Max Rolls.

Offensive

Type Critical Precision Firearms Dexterity
Offensive (Weapon Type) Critical Hit Chance

(Weapon Type) Critical Hit Damage

Critical Range

Optimal Range

Headshot Damage

Optimal Range

(Weapon Type) Damage

Damage to Armor

Damage to Health

Critical Range

Optimal Range

Weapon Handling

Defensive

Type Resilience Stamina Resistance Mending
Defensive Bleed Resistance

Blind/Deaf Resistance

Burn Resistance

Disorient Resistance

Disrupt Resistance

Ensnare Resistance

Poison Resistance

Shock Resistance

Armor Sec/Regeneration

Armor on Kill

Extra Incoming Healing

Health Regen

Skill Health

Bleed Resistance

Blind/Deaf Resistance

Burn Resistance

Disorient Resistance

Critical Chance Resistance

Disrupt Resistance

Ensnare Resistance

Poison Resistance

Shock Resistance

Armor Sec/Regeneration

Armor on Kill

Bonus Armor

Explosive Resistance

Health Regen

Protection From Elites

Total Armor

Utility

Type Repository Intensity Electronics Assist
Utility Explosives Damage

Grenade Damage

Headshot Kill XP

Increased Kill XP

XP Weakpoint Kills

Bleed Damage

Burn Damage

Increased Bleed Duration

Increased Burn Duration

Increased Blind Duration

Increased Confuse Duration

Increased Disrupt Duration

Increased Ensnare Duration

Increased Shock Duration

(Ability) Skill Power

Extra Outgoing Healing

Increased Bleed Duration

Increased Burn Duration

Increased Blind Duration

Increased Confuse Duration

Increased Disrupt Duration

Increased Ensnare Duration

Increased Shock Duration

Increased Poison Duration

Headshot Kill XP

.Increased Kill XP

Reload Speed

XP Weakpoint Kills