Division 2 Exotics List and How to Get Them

Division 2 Exotics List and How to Get Them

Hello agents, check how to get all the Division 2 Exotics, their talents and don’t worry, we’re always adding the new ones.

Note: This article is still being updated since Division gets a lot of patches and values may chance from patch to patch.

Weapon / Gear
How to Get It

Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release.Brutality – While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.

The Lullaby

Lullaby – Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor.Evasive – While equipped, dodging reloads 1% of your current weapon’s magazine.


Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy creates a 7 meter explosion dealing 900% weapon damage, consuming the stacks.

Random Drop (Hyena)
Sweet Dreams

Sandman – Melee attacks instantly kill non-elite enemies. Cooldown: 15 seconds.

Random Drop (Outcast)
The Chatterbox

Incessant Chatter – When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that magazine. Max Stacks: 5; Kills refill 50% of your magazine.

Kendra’s Liberty

Liberty or Death – Gain a stack on each hit, up to 30. Headshots consume all stacks, repairing your shield for 3% per stack.

Random Drop + Missions

Plague of the Outcasts – Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times. Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters. 

Random Drop (Dark Zone & Named Boss)

Electrocmagnetic Accelerator – Shots fired deal 0 – 100% weapon damage based on how long the trigger is held before releasing.

Invaded Missions and Strongholds
Eagle Bearer
Assault Rifle

Eagle’s Strike – Accuracy increases as you continuously fire, up to 30%. Headshot kills grant the Tenacity buff for 15 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots.Tenacity – 40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.


Agonizing Bite – Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.

Dodge City Gunslinger’s

Quick Draw – While your pistol is holstered, gain a stacking vuff every 0.5 seconds, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack. Requires Pistol Equipped

BTSU Gloves

Transference Overclock – Detonating a Hive refreshes all allies’ skill cooldowns and grants them overcharge for 15 seconds. Allies receiving this affect are unable to benefit from it again for 120 seconds.

Random Drop (Black Tusk Enemies)
Sawyer Kneepads

Grace Under Fire: Cannot be staggedered by explosions. Staying in cover without firing for 6-12 seconds provides damage immunity while aiming for 1-2 seconds.

Random Drop + Missions
The Bighorn
Assault Rifle

Big Game Hunter When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.

Legendary Missions and Strongholds, at a rate of 5%.
Assault Rifle

Adaptive Instincts: Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Hitting 60 body shots grants 80% weapon damage for 45 seconds. Hitting 30 leg shots grants 150% reload speed for 45 seconds.

Random Drop + Missions
Bullet King
Light Machine Gun

Bullet Hell: This weapon never needs to be reloaded. For every 100 bullets that hit an enemy, replenish some ammo to you and your allies’ reserves

Rikers missions, with a 1% chance on normal, 3% on hard, 5% on challenging, and 7% on heroic

Regicide: Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed.

You will need to get the regulus in Iron Horse Raid, then you have to finish 2 projects in the same game, and when u finish it you will have to find the pieces of the weapon on division 2
The Ravenous

Geri and Freki: On trigger-pull, fire both barrels at once. When fired from the right shoulder, hits add offensive primers and defensive primers when fired from the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder’s primers when present. When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2% bonus armor for 5 seconds. Primer effectiveness is doubled at 10 stacks.

1% from any boss raid
Lady Death

Breathe Free: When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 40 stacks total. Each round fired consumes a astack, amplifying damage by 60%. Kills grant 20% movement speed for 10 seconds.

Deck of 22 Worldbosses NY, 3% chance.
Acosta’s Go Bag

One in hand: Damaging an enemy with a grenade grants +1 skill tier for 15 seconds. Grants overcharge if already at skill tier 6. Cooldown is 60 seconds.

Two in the bag: +1 Armor Kit Capacity, +3 Grenade Capacity, +25% Ammo Capacity, +10% Skill Repair, +10% Status Effects

All faction crates, 3% chance
“Tardigrade” Armor System

Ablative Nano-Plating: Whenever your or any all’ys armor breaks, they gain 80% of your armor as bonus armor for 10 seconds. Cooldown per ally: 45 seconds. Killing an enemy with your specialization weapon removes this cooldown for all allies.

True Sons missions, 1% normal/hard 3%/challenging 5%/heroic 7%.
Imperial Dinasty

Dragon’s Glare: While in combat, applies burn to the enemy closest to you within 20 meters. Cooldown: 40 seconds.

Cleaners missions, 1% normal/hard 3%/challenging 5%/heroic 7%.
NinjaBike Messenger Kneepads

Parkour!: Performing a cover to cover or vaulting reloads your drawn weapon.

DZ Supply drops, 3% chance.
Coyote’s Mask

Pack Instincts: You and all allies gain a bonus based on the distance of the last enemy you hit. 0-15 meters: +25% critical hit damage. 15-25 meters: +10% critical hit damage and +10% critical hit chance. +25 meters: 25% critical chance.

Season 1 reward, rank 35