Division 2 Exotics List and How to Get Them
Hello agents, check how to get all the Division 2 Exotics, their talents and don’t worry, we’re always adding the new ones.
Note: This article is still being updated since Division gets a lot of patches and values may chance from patch to patch.
Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release.Brutality – While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.
Lullaby – Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor.Evasive – While equipped, dodging reloads 1% of your current weapon’s magazine.
Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy creates a 7 meter explosion dealing 900% weapon damage, consuming the stacks.
Sandman – Melee attacks instantly kill non-elite enemies. Cooldown: 15 seconds.
Incessant Chatter – When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that magazine. Max Stacks: 5; Kills refill 50% of your magazine.
Liberty or Death – Gain a stack on each hit, up to 30. Headshots consume all stacks, repairing your shield for 3% per stack.
Plague of the Outcasts – Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times. Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters.
Electrocmagnetic Accelerator – Shots fired deal 0 – 100% weapon damage based on how long the trigger is held before releasing.
Eagle’s Strike – Accuracy increases as you continuously fire, up to 30%. Headshot kills grant the Tenacity buff for 15 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots.Tenacity – 40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.
Agonizing Bite – Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.
Quick Draw – While your pistol is holstered, gain a stacking vuff every 0.5 seconds, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack. Requires Pistol Equipped
Transference Overclock – Detonating a Hive refreshes all allies’ skill cooldowns and grants them overcharge for 15 seconds. Allies receiving this affect are unable to benefit from it again for 120 seconds.
Grace Under Fire: Cannot be staggedered by explosions. Staying in cover without firing for 6-12 seconds provides damage immunity while aiming for 1-2 seconds.
Big Game Hunter When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
Adaptive Instincts: Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Hitting 60 body shots grants 80% weapon damage for 45 seconds. Hitting 30 leg shots grants 150% reload speed for 45 seconds.
Bullet Hell: This weapon never needs to be reloaded. For every 100 bullets that hit an enemy, replenish some ammo to you and your allies’ reserves
Regicide: Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed.
Geri and Freki: On trigger-pull, fire both barrels at once. When fired from the right shoulder, hits add offensive primers and defensive primers when fired from the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder’s primers when present. When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2% bonus armor for 5 seconds. Primer effectiveness is doubled at 10 stacks.
Breathe Free: When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 40 stacks total. Each round fired consumes a astack, amplifying damage by 60%. Kills grant 20% movement speed for 10 seconds.
One in hand: Damaging an enemy with a grenade grants +1 skill tier for 15 seconds. Grants overcharge if already at skill tier 6. Cooldown is 60 seconds.
Two in the bag: +1 Armor Kit Capacity, +3 Grenade Capacity, +25% Ammo Capacity, +10% Skill Repair, +10% Status Effects
Ablative Nano-Plating: Whenever your or any all’ys armor breaks, they gain 80% of your armor as bonus armor for 10 seconds. Cooldown per ally: 45 seconds. Killing an enemy with your specialization weapon removes this cooldown for all allies.
Dragon’s Glare: While in combat, applies burn to the enemy closest to you within 20 meters. Cooldown: 40 seconds.
Parkour!: Performing a cover to cover or vaulting reloads your drawn weapon.
Pack Instincts: You and all allies gain a bonus based on the distance of the last enemy you hit. 0-15 meters: +25% critical hit damage. 15-25 meters: +10% critical hit damage and +10% critical hit chance. +25 meters: 25% critical chance.
Fire: Headshot increases stability by 30% for 15 seconds. Bodyshot increases headshot damage by 30% for 15 seconds.
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Expert – The weapon deals 100% more damage when the target is below 30% health.
Quickdraw – When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.
Colonel Bliss’s Holster – Hitting a target consecutively with a sidearm increases your damage with all weapons by 2% for 20 seconds. This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect
Free Republic – Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grants +10% RPM to all weapons for 10 seconds.
Vicious Cycle – Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud
Boomstick – Double trigger fires off both barrels in short succession.
Capacitance – Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each Skill Tier gain 7.5% Weapon Damage
Caduceus – Each Critical hit heals you and your group for 1% of the users Skill Power
Uncomplicated – Damage is increased by 15%, accuracy and stability mods reduce this bonus
Disrupter Rounds – Applies a permanent mark to enemies you shoot, with each hitting bullet applying a effect to you, up to 50 stacks
Cover Shooter – Every bullet fired while in cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat
Barrett’s Bulletproof Vest – Increase skill power by 10% when no skills are on cooldown, Increase damage by 5% when one skill is on cooldown, Increase armor by 10% when both skills are on cooldown
Payment in Kind – Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10s. On reload apply a 10s bleed to yourself, which deals 0.5% armor damage per stack.
Bleeding Edge – Shooting enemies within 15m applies bleed to the target. Repair 3-48% of your armor per second for every enemy that is bleeding within 15m. Repair strength per number of bleeding enemies: 1=3%, 2=6%, 3=12%, 4=24%, 5=48%
Pakhan – Each kill makes the next reload have 20% extra bullets compared to its base
NinjaBike Messenger Bag – Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses
Midas – Each bullet you hit reduces your damage by 1% and your targets damage by 1% to a max of 20% the effect is reduced by 5% per second.
Kill Confirmed – Enemies you kill drop a trophy on death. Collecting trophies provides you with both a short and long term buff, the first of which scales with the number of corresponding core attributes equipped, and lasts 10s. +5% Weapon Damage per Weapon Damage Core, +10% Bonus Armor per Armor Core, +5% Skill Efficiency per Skill Core For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, +0.1% armor regeneration for 300s(5min). Maximum Stacks: 30
Center Mass – Shoots heavy slugs instead of buckshot
Hidden in Plain Sight – Your scoped view displays additional information about enemies not targeting you. Headshot and weakpoint damage against enemies not targeting you is amplified by 50%. Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the decoy goes on cooldown if currently active
Free Republic – Set Bonus (2): Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grants +10% RPM to all weapons for 10 seconds
Glutton – Killing a target increases your Damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times
History Repeats – Each bullet embeds itself in the target and detonates 1 second later for 700% of the users Firearm total.
Expert – The weapon deals 100% more damage when the target is below 30% health
Golden Rhino – Increases Stagger by 200%
Ferro’s Oxygen Mask – User can run and shoot their weapon while burning
Septic Shock – Shooting a target applies stacks of venom, which lasts for 10s. Increasing stacks adds more severe debuffs to the target. 1 Stack – Poison, 3 Stacks – Disorient, 6 Stacks – Shock, 7 Stacks – Target takes an additional 20% damage from all sources. Stacks no longer increase. Duration of Status Effects is based on percentage of pellets hit on applying shot
Play Rough – When firing, damage taken is reduced by 20%. The damage is then applied when no longer firing
Shortbow Championship Pads – The fuse time on grenades is reduced to 0.20 seconds
Showstopper – Your accuracy with this weapon is increased the fewer shells you have left in the magazine
Lights Out – Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This can happen once every 10 seconds
Skulls MC Gloves – Damage increased by 16% when no gear set bonus is active
Card Counter – One half of the magazine does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty.
Carefree – Hipfire damage is increased by 11%
Distracted – Your damage is increased by 18% against targets with Status Effect
Fury – Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Valkyria – Each hit with Hildr increases critical hit damage by 1% to a max of 30%. The bonus decreases by 1% every second. This bonus applies only to Eir
Valkyria – Each hit with Hildr increases critical hit damage by 1% to a max of 30%. The bonus decreases by 1% every second. This bonus applies only to Eir