Division 2 Exotics List and How to Get Them

Division 2 Exotics List and How to Get Them


Hello agents, check how to get all the Division 2 Exotics, their talents and don’t worry, we’re always adding the new ones.

Note: This article is still being updated since Division gets a lot of patches and values may chance from patch to patch.

Weapon / Gear
How to Get It

Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release.Brutality – While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.

The Lullaby

Lullaby – Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor.Evasive – While equipped, dodging reloads 1% of your current weapon’s magazine.


Binary Trigger – This weapon is equipped with a binary trigger that fires on trigger pull and release.Guerilla Warfare – Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all primers on the enemy it hits. Each primer detonated gains +75% per primer detonated. Only one enemy can have primers and at most 5 primers can be embedded.

Brutality – While holstered, landing a shot has a 5% chance to deal +20% damage as explosive damage.

Random Drop (Hyena)
Sweet Dreams

Sweet Dreams – Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman debuff for 5 seconds.Sandman – This debuff prevents the enemy from using armor kits and from receiving healing from any source.

Evasive – While equipped, dodging reloads 25% of your current weapon’s magazine.

Random Drop (Outcast)
The Chatterbox

Incessant Chatter – Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload.Box Magazine – Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds. While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target consumes the buff to fully refill the increased magazine.

Blabbermouth – While holstered, reloading your weapon within 5s after a kill grants 20% rate of fire for 10s.

Kendra’s Liberty

Liberty – Gain +100% damage to hostile electronics. While aiming, enemy weak points and hostile electronics are highlighted.Blind Justice – After destroying an enemy’s weak point or hostile electronics, your next bullet deals +500% weapon damage. If that shot kills an enemy, your magazine is refilled and grants +100% weapon damage for the entire magazine.

Independence – While holstered, destroying weakpoints refills 20% of your current weapon’s magazine.

Random Drop + Missions

Plague of the Outcasts – After hitting the same enemy 20 times, that enemy is inflicted with Plague of the Outcasts. Whenever an enemy with Plague of the Outcasts is killed, they leave a toxic cloud for 10 seconds that deals 200% weapon damage per second to anyone inside and inflicts them with Pestilence.Pestilence – This debuff reduces healing received by 50% for 10 seconds. Whenever an enemy with Pestilence would be downed, they are instead instantly killed. The debuff is removed if the enemy is repaired to full armor.

Outcast Resilience – While holstered, gain 20% bonus armor for 5 seconds whenever you are affected by blind, bleed, or burning.

Random Drop (Dark Zone & Named Boss)

Counter-Sniper – Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hitsNemesis – Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain +5% damage to your nemesis for each second they are marked, to a max of 50%.

Preparation – While holstered, gain +25% headshot damage when scoped with your current weapon.

Invaded Missions and Strongholds
Eagle Bearer
Assault Rifle

Eagle’s Strike – Accuracy increases as you continuously fire, up to +100%. Headshot kills grant +100% Reload Speed, +35 Damage and the Tenacity buff for 10s. The strength of Tenacity is increased by 1% for body shots and 5% for headshots.Tenacity – 20-80%of damage taken is delayed until the buff expires.


Agonizing Bite – Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.Deep Fangs – After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s.

Shedding Skin – While drawn, each time a round is loaded, gain +20% bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s.

Dodge City Gunslinger’s

Sleight of Hand – +20% Accuracy +20% Stability +40% Reload Speed +400% Optimal Range +20% Revolver Damage Requires: a drawn PistolQuick Draw – Swapping to your pistol reloads all weapons.

Perforator – Shots fired from your pistol penetrate enemies. Pistol headshot kills grand +20% weapon damage and allows your primary and secondary weapons to penetrate enemies for 8s. This duration is increased to 11s when using a revolver.

BTSU Gloves

Elemental Gadgetry – Skills that apply status effects gain +50% status effect duration and +50% skill haste.Energy Infusion – Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.

Charged Proxies – Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.

Random Drop (Black Tusk Enemies)
Sawyer Kneepads

Short Circuit: 80% Jammer Pulse Charge Speed.

First-Wave Tech: Disruption effects destroy hostile skill proxies. After staying in cover for 4 seconds you gain the Lead by Example buff.

Lead By Example: Gain 50% Bonus armor when performing cover-to-cover, If the distance traveled is at least 8m, disrupt all enemies within 10m and gain 10% (4% in PVP) bonus armor for each [Defensive Attribute] for 4s. The disrupt occurs 1 second after completing the cover to cover.

Random Drop + Missions